
Refraction Trap
{3}{W}uncommonInstant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
wwk · Worldwake · #17 · 2010
USD
$0.04
EUR
€0.11
Legal in
duelpennypredhlegacymodernvintagecommanderoathbreaker