
A Good Thing
{4}{W}{B}rareEnchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
cmb2 · Mystery Booster Playtest Cards 2021 · #86 · 2021
USD
$0.36
EUR
€0.29

