
A Good Thing
{4}{W}{B}rareEnchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
cmb1 · Mystery Booster Playtest Cards 2019 · #86 · 2019
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$0.99
EUR
€1.97

